3D Environment Artist with 4+ years of experience creating environment and level art for real-time production. Skilled in Unreal Engine 5, PBR Full pipeline, modular workflows, and performance optimization (LODs, texel density, draw calls). Proficient in Maya, Blender, ZBrush, Substance, and Unreal Engine. Strong foundation in working independently, taking ownership and cross-department collaboration.
3D Environment Artist shipped and worked on:
Barbie DreamHouse Adventures
PAW Patrol Rescue World
Monster High Fangtastic Life
Disney Frozen Royal Castle
In charge of game level layout creation, level building, environment asset creation/optimzation, character outfit creations.
Coordinate with art lead to provide guidence to junior artists and give them feedback about their work, to make sure their final work resulted in great quality and uniformed with existing game visuals.
Worked with 3rd-party out-sourcing company with out-sourcing tasks, and provide them feedback and oversees their progress along the project development.